onload = function() { draw();}; function draw() { var canvas = document.getElementById('fld'); if ( ! canvas || ! canvas.getContext ) {return false;} var ctx = canvas.getContext('2d'); ctx.beginPath(); ctx.strokeStyle = 'rgb(255, 0, 0)'; var i = 4; var n = 50; var Base = {x:100, y:100}; ctx.moveTo(Base.x, Base.y); var radius = 70; for(j=0; j<=2*Math.PI; j+=Math.PI/n/i){ var x = radius * Math.sin(i * j); var y = radius * Math.sin((i + 1) * j); ctx.lineTo(Base.x + x, Base.y - y); } ctx.stroke();